Developers and players both wanting to implement the virtual economy of blockchain-based articles, Says survey

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A survey of 500 game developers and a thousand players conducted in the United States and commissioned by Worldwide Asset eXchange (WAX) shows that both developers and players are keen to see a "virtual object economy" implemented on blockchain.

William Quigley, CEO of WAX, said in a statement:

bga_presentation_banner_plan_de_travail_1reported Founded the Blockchain Gaming Alliance; Includes i like Ubisoft and Fig

At the moment, the game items are severely limited in their use. Almost all purchased items are usable only in their original game and become worthless after the player has passed or purchased a new gaming platform. The enabling of a free-moving virtual goods market could encourage more players to stay inside the ecosystem, lengthen the duration of the game and increase the frequency and revenue of purchases.

The main suggestions are that players would love to be able to sell or transfer game items regardless of the game, while developers may also lack revenue without implementing blockchain in their games. These are, more or less, the reasons behind the recent foundation of the Blockchain Gaming Alliance, which includes Ubisoft and Fig.

Below we have provided a summary of the results of the study, together with the corresponding infographics.

● The WAX ​​study found that 68% of players believe they deserve to actually own the items they purchase
● While game items currently play a key role for game developers, 86% believe that virtual items that are tradable will be even more important in future games than in current games
● 66% of game developers said virtual items are a key component of their game's monetization strategy and the value of the article is eliminated by unnecessary control by publishers
● 93% of players believe that game publishers need to protect their articles when they implement updates or game patches
● A third (33%) of players have lost a skin or a game icon due to an update or game patch

hideki_kamiya_thumbs_up reported Hideki Kamiya says that games are art, not mass-produced, and that's how they must be made

● WAX found that 69% of game developers believe that when items are freely exchangeable among users, the value of such items increases
● 62% of players believe that having the flexibility to transfer virtual items from play to play would make it more useful to spend money on those items
● In fact, nearly three-quarters of the players said they would buy virtual items if they could use them in multiple games
● 73% of players use a feature that allows them to sell or transfer game items regardless of game status

● More than half of game developers cited marketing as the highest unexpected expense and developers see the articles for what they might be in the future: the perfect tool for acquisition
● 60% of video game developers would find it useful if companies / third-party developers could create virtual merchandise and in-game items for a game developed
● 84% of the surveyed developers would create play items if they were compatible with several different games



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