Who will reign in games and gambling on blockchain? Tron (TRX) and EOS to block the trumpets

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Video games are one of the largest industries in the world. Only in 2018 video games will generate $ 137 billion, an increase of 13% year on year.

Many argue that the first (or the second if you count the bitcoins as the first killer app) killer app for cryptocurrencies will be in the gaming industry. Allowing players to earn real money while they play is a big problem.

Players now pay to play video games, pay to buy games and pay for game items such as skins and dances. Players do not yet realize that they want to profit from them in the game, because it has not yet been a mainstream game that shows them in another way.

Players are very young demographics. A Pew Research study found out 67 percent respondents age 18-29 playing video games, but only 22 percent they say that the term "player" describes them well.

Advantages of crypto in the game

  1. The elimination of game resources allows them to be exchanged between games.
  2. Cryptocurrencies can be used in the game to earn players money.
  3. Game resources can be sold for cryptocurrencies.
  4. Immutability and Unhackability are also important (although the mainstream player will not really care about owning assets as long as he / she is making money and having fun).

Tron vs EOS

Tron detailed their intentions to launch a blockchain-based game fund called "Tron Arcade". They note that this was put together to empower developers, providing this with a $ 100 million loan over the next three years.

EOS has a similar fund with a much lower budget, around $ 15 million.

If you take a look at the most used things on both platforms, gambling games are dominating the top 10 rankings of both blockchains. Gambling games arrive in a distant second.

EOS is leading the entire crypto market with the number of transactions in the last 24 hours with a whopping 6.5 million transactions followed by Tron with 1.7 million. All the others are one kilometer behind, Ethereum has only had half a million transactions in the last 24 hours.

Who is best suited to winning the battle for the games industry? Both TRX and EOS are designed with speed and volume in mind: they are both versions of delegated mail testing that consciously compromises at the expense of decentralization for the benefit of scalability.

It will reduce to brand reputation and marketing efforts and that field is where TRX has proven to be the main project. Justin Sun has a pompous and shoddy approach in assuming Tron, but it works clearly and attracts attention and adoption in the crypto community. This is the main reason why I believe Tron, at least in the short term, will carry on in the king's race of the gaming blockchain.

The far more ambitious project of all cryptocurrencies and blockchains is now called TRON. His vision is to decentralize the entire internet as we know it, with a strong focus on creating and delivering content. To do this, the team is creating key partnerships, acquiring key acquisitions and pushing a lot in terms of marketing. There are also intelligent native contracts to exploit, thanks to the recently released TRON virtual machine. There are still many future developments on which to look at this project.

It is evident that the creation of a blockchain service for a specific purpose is no longer a desired option. In the case of EOS, its developers are working on a multi-pronged approach, mainly because they aim to support a wide variety of services, platforms, dApps and tools. From cloud storage to authentication and account management services, EOS is not limited to a specific function. With the recent launch of EOS, a major step forward towards traditional traction has been taken.


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The opinions expressed in this article are those of the author and do not necessarily reflect the official policy or position of CaptainAltcoin.com

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