The team behind Angry Birds development platform collects $ 40 million for the Blockchain games network

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  The Cocos-BCX team

The Cocos-BCX team Cocos-BCX

The Beijing-based Cocos-BCX blockchain gaming platform raised $ 40 million in new funding from global investors including Binance Labs, 500 Startups, BlockVC and NEO Global Capital. from the founding team of Cocos2d -x, the massive open source games development platform that has generated mobile games including Angry Birds, Clash of Kings and Badlands.

Co-founder Richard Yang claims that using blockchain technology for Game development is a natural choice. "There is an economy within any game," he says, "and blockchain allows developers and players to validate scarcity. "In other words, blockchain technology can be used to manage the provision and ownership of virtual resources collected by gamers during gameplay, such as cards, coins, weapons and rare items.

A post by Cocos-BCX Medium [19659010] last month also suggested that because the source code created on the blockchain will be visible and verifiable by the public, blockchain technology will create a more transparent community around the mechanical game and deepen the relationship between players and developers.

BCX will consist of a blockchain-based game engine, a development environment, and a public blockchain called CocosChain. Ultimately, the company aims to become a point of sale where game developers can create, deploy, and manage games. on more blockchain systems.

Founder Haozhi Chen stated in a statement: "With this new capital injection, push we are going ahead with the blockchain gaming industry and we will focus on penetrating the market faster than anyone else in this space. "Cocos2d-x has an existing 1.1 million developer community that the company hopes to kick off the traditional adoption of Cocos-BCX.

An alpha test version of the platform was released last month at ChinaJoy, an annual gaming fair in Shanghai. The beta version should be launched in the fourth quarter of this year, followed by an official launch in the first or second quarter of 2019.

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  The Cocos-BCX team

The Cocos team BCX Cocos-BCX

The Beijing-based Cocos-BCX blockchain gaming platform raised $ 40 million in new funding from global investors including Binance Labs, 500 Startups, BlockVC and NEO Global Capital. The platform was created by the founding team of Cocos2d-x, the massive open source games development platform that has generated games for mobile devices including Angry Birds, Clash of Kings and Badlands.

The co-founder Richard Yang states that use of blockchain technology for game development is natural "There is an economy in every game", he says, "and blockchain allows developers and players to validate the scarcity." In other words, the blockchain technology can be used p er manage the provision and ownership of virtual resources collected by gamers during gameplay, cards, coins, weapons and rare items.

A post from Cocos-BCX Medium last month also suggested that, since the source code created on the blockchain will be visible and verifiable by the public, blockchain technology will create a more transparent community around game mechanics and deepen the relationship between players and developers.

The Cocos-BCX platform will consist of a blockchain-based game engine, a development environment and a public blockchain called CocosChain. Ultimately, the company aims to become a point of sale where game developers can create, distribute and manage games on multiple blockchain systems.

Founder Haozhi Chen said in a statement: "With this new capital injection, we will push the blockchain gaming industry forward and we will focus on penetrating the market faster than anyone else in this space." Cocos2d-x has an existing community of 1.1 million developers that the company hopes to kick off with the traditional adoption of Cocos-BCX.

An alpha test version of the platform was released last month at ChinaJoy, an annual gaming fair in Shanghai. The beta version should be launched in the fourth quarter of this year, followed by an official launch in the first or second quarter of 2019.

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