On September 19, the Play2Live streaming platform for fans of games and e-sports officially announced the launch of open beta testing of their blockchain streaming platform to the public.
The new blockchain platform aims to benefit participants. Monetization schemes – Engagement of streamers, spectators and organizers of tournaments. As Play2Live told Cointelegraph in the past, "Everyone can be part of peer-to-peer interaction, and everyone, even the viewer, is able to make money."
Collection of players and influencers
How the company reported to Cointelegraph On 15 August, access to the testing phase was granted to accredited media and streamer representatives to verify the operational capabilities of the basic functionalities of the platform. Two days later, any interested participants will be able to participate in the beta test phase.
According to the CEO of Play2Live, Alexei Burdyko, some developments of the new blockchain platform have never been used in the eport before:
"In the opinion of leading experts, one of the interesting advantages of the project includes the possibility to buy and gain LUC token directly [on] on the platform's website, "he commented in the official press release.
Coins can be used to implement various monetization options, including donations, voting and to assign special tasks to streamer, according to the official announcement. At the same time the closed beta test was announced, Play2Live started the LUC token buy-back. From 10,000,000 to 100,000,000 LUC are redeemed from the platform itself by trading at a price of up to $ 0.05 for 1 LUC for two months, starting August 15th.
In order to accelerate the delivery of content from the streamer to the viewer, the creators of Play2Live have implemented the Content Delivery Network (CDN) technology on the platform. The CDN increases the upload speed of videos, software, games and other digital content at various points of access to the system.
The project team also developed a neural network capable of monitoring over 200 streams simultaneously without requiring huge amounts of computer resources. The team implemented algorithms for real-time monitoring of streaming video, recognition of complex objects and video content. The neural network is also responsible for fulfilling the assigned tasks.
Another component of the beta is the test of multicasting functionality. At different stages of the launch, several hundred streamers will be connected to the platform and will provide content for the most popular games. This feature will be used for broadcasting esports tournaments.
Security Issue Blockchain
According to the CTO Play2Live Vladislav Arbatov, the streaming platform has become more secure with the blockchain. "Thanks to the immense computing power, unpretentious software and distributed architecture, the CDN is extremely resistant to DDoS attacks, which are the most common means for hacking projects," he said.
The company reports that the new blockchain supports 10,000 transactions per second, in addition to cryptographic keys. "Therefore, Play2Live will be the first platform in the world that uses compact devices to provide information protection to the user and ensure the security of their identification," said Arbatov.
The team is continuing to add Arbatov: Play2Live also asks the testers to send feedback to help.p2l.tv, aiming for further development.
Play2Live already has extensive experience in international competitions, as the company has organized the "CryptoMasters" games in Minsk from 24 February to 25 February 2018. It was the first large-scale esports tournament in the world in Counter-Strike : Global Offensive, in which the winners received an award equivalent to $ 100,000. The competitions were broadcast on the MVP version of the Play2Live platform in seven languages.
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