As part of the podcast Decrypt Asia Blockchain and Cryptocurrency, host Tushar talk to Etheremon, co-founder of Nedrick Ngo, on the gaming blockchain.
Nedrick spent four years in Singapore working in the gaming and e-commerce sectors. "I was in one of the biggest companies in South Asia … and I started investing in cryptocurrency around 2016."
"However, I only studied the technology behind the cryptocurrency, which is blockchain, in 2017. I see that there is a lot of potential on how blockchain technology can change many industries, particularly the gaming industry, which I'm quite familiar, so I decided to quit my job and founded a company with a friend of mine. "
Nedrick adds that the games developed by his company quickly recovered and were well received by users. He started in December 2017 and soon saw that most people loved Pokémon. "So we built a product around this concept on the collection of monsters".
He explains: "It's like an adventure." Most people wander around the game collecting monstrous things, and a few months later, after our pre-sale of the monster's digital resources, we started moving many features around the core, which is a monster. Most of our players are now playing on a desktop to use some application calls, which will help you start your wallet and help you make a transaction with a smart contract. You can also do this with some mobile browsers. "
Speaking of Etheremon tokens, Nedrick says that the token of Erc 20 is based on Ethereum and the idea is to have all the products that use the same components to facilitate trading and to increase the liquidity of tokens.
Etheremon has a capital of 20 million tokens and although the company has not launched an ICO, players who play on the site are rewarded with tokens.
The business model
Nedrick says that like any other blockchain game, they finished gameplay when they hit the market. "We raised pre-sale funds and there were some goods that we only sold during pre-sales, so there are incentives for people to participate in pre-sales".
In addition to pre-sales to raise funds, the business model is similar to other games that sell in-game assets. In fact, blockchain gaming assets are always owned by players and can not be taken away.
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