Crossing the game Blockchain divide with collector's items to the heart

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The collectible element of blockchain-based games can take the mainstream of Blockchain Cuties? CEO Vladimir Tomko hopes him.Getty

With the video game industry now worth billions, the ability to buy and sell interior collectibles has long been supported by blockchain enthusiasts. But although it is lively, the blockchain game has yet to take off.

Popular exceptions like Stick Sports& Nbsp; and & nbsp;CryptoKitties& nbsp; are still pointing the spotlight on the possibilities, and therefore for some game developers the question is not "if" but "when" the blockchain of the games will be successful. We Can Games, based in Riga, Latvia, is pursuing the dream with its latest results Cutchain Cuties– The first game of cryptocarte to launch on TRON, allowing faster transaction speed.

CEO Vladimir Tomko created the game to overcome the demand for blockchain games with the collectible physical market where creations like Hello Kitty and Beanie Babies can drive market pressure and cause excitement. I sat with Tomko to find out more about his hopes for Blockchain Cuties and & nbsp; find out when you think the blockchain industry will take off.

How did you get to the concept?

When the cryptogames market emerged towards the end of 2017, I saw the opportunity to enter and start building my blockchain game. My main experience as a game producer is in long-term MMO projects such as strategy games and role-playing games. But building a strategy game for a whole new audience without knowing whether or not they like games like that was a big risk. The only low-risk business model was to develop an encrypted game and then turn it into something bigger. This quickly became our plan. Blockchain Cuties is the most updated blockchain game on the market and, month after month, it becomes deeper and more engaging to play. "

What is the current attitude of the market when it comes to crypto games?

The cryptogames segment is still considered too small and risky for developers of traditional games, especially large ones. The most important business video gaming industry conferences are already starting to include blockchain sessions on their agenda, but not consumer-oriented ones. Players who play for fun or sports do not like modern cryptogames because they are inferior and less fun to play than PC, console and native mobile apps. But this trend is already changing. Players who have tried and earned some money while they are doing continue to play these games. Most cryptogames are browser-based, but with the ability to generate immersive 3D environments and Blockchain solutions become more robust, more and more 3d cryptogames are announced.

Let's say that the traditional games market and the cryptogames market are not very connected. Most people who play cryptogames are males, 25-40 (27-34 is the main segment) of different countries, which are in cryptocurrencies. They are traders or fans of cryptocurrencies. Some used to play during childhood or youth, some play until today. But as people become more educated about blockchain and cryptocurrency, other new users with different backgrounds begin to dive into the place.

If talking about collectors, then they understand above all the concept of digital scarcity and dig into these types of games. It is usually sufficient to say that the ownership of the goods is assured by blockchain and that you really own your pets, but also the responsibility of their safe custody. "

What market forecasts do they see emerge?

We believe that within 3-5 years blockchain will become a mainstream technology. Within two years, important important regulations regarding cryptocurrencies will come into force, which will make the cryptocurrency market (including cryptogames) a safer and more crowded place. Traditional gaming companies will start entering the market between 1.5 and 2 years and this will bring a lot of competition.

2019 will pay more attention to cryptogaming by venture capital companies and various cryptofunds, but this focus will mostly be spread among experienced players with good track records or work products. The first major cryptographic platforms will probably emerge somewhere near the end of 2019, at the beginning of 2020. "

How have you reduced the need for a wallet to appeal to the mainstream?

The real problem at the moment is that the acquisition of non-blockchain users is very difficult. Above all because of how difficult it is to become a cryptocurrency owner for someone who does not know much about the blockchain. Most people have plastic cards and are used to buying things online instantly, but with cryptographic resources, it's easier said than done.

The internal portfolio Blockchain Cuties is integrated with BestRate, a service that allows you to accept fiat money and helps reduce this friction, does not encourage users to download or install anything, offering everything in one place. The funnel becomes faster and there are fewer churning points along the way.

All in all, the game's internal portfolios make UX much slimmer and thinner, which translates into better conversion rates and cheaper user acquisition. "

Finally, & nbsp; How do you see Blockchain Cuties like players and collectors?

The Blockchain Cuties game reflects modern pop culture, the same Cuties can relate to anything – historical characters, modern politicians, pet celebrities, can be inspired by movie characters and other games. In addition, players can order their unique cuties tailor-made. This diversity literally creates space for most types of players, as everyone can find something for him and can make small animals very personal. Collectors really like it.

For hardcore players, we have many different mechanisms that make the game quite sophisticated. We have a roll-the-dice combat system that uses D20 dice, with critical hits and blows; evasion and fortune modifiers; objects and elemental bonuses based on Cutie's genomes; position attacks; species combat bonuses and so on.

Each Cutie can wear up to 5 items at once, which not only changes the way a Cutie appears, but also behaves in adventures. Some items can be combined into series of articles that provide additional bonuses. This alone allows the creation of the character. In adventures, each Cutie progresses through a level system and can be updated to level 10.

The game also has a very functional results system, rankings, daily lotteries, boss raids and many others. This allows real players to enjoy gameplay, discover new destinations and spend months playing, not just buying and selling goods. Our players say they love Blockchain Cuties and their numbers are constantly growing. "

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The collectible element of blockchain-based games can take the mainstream of Blockchain Cuties? CEO Vladimir Tomko hopes him.Getty

With the video game industry now worth billions, the ability to buy and sell interior collectibles has long been supported by blockchain enthusiasts. But although it is lively, the gaming blockchain has yet to take off.

Some popular exceptions like Stick Sports and CryptoKitties are still pointing the spotlight on the possibilities, and therefore for some game developers the question is not "if" but "when" the blockchain will succeed. We Can Games, based in Riga, Latvia, is pursuing the dream with their latest hit Blockchain Cuties, the first game of cryptocarte to be launched on TRON, allowing higher transaction speeds.

CEO Vladimir Tomko created the game to overcome the demand for blockchain games with the collectible physical market where creations like Hello Kitty and Beanie Babies can drive market pressure and cause excitement. I sat down with Tomko to find out more about his hopes for Blockchain Cuties and find out when he thinks the blockchain industry will take off.

How did you get to the concept?

When the cryptogames market emerged towards the end of 2017, I saw the opportunity to enter and start building my blockchain game. My main experience as a game producer is in long-term MMO projects such as strategy games and role-playing games. But building a strategy game for a whole new audience without knowing whether or not they like games like that was a big risk. The only low-risk business model was to develop an encrypted game and then turn it into something bigger. This quickly became our plan. Blockchain Cuties is the most updated blockchain game on the market and, month after month, it becomes deeper and more engaging to play ".

What is the current attitude of the market when it comes to crypto games?

The cryptogames segment is still considered too small and risky for developers of traditional games, especially large ones. The most important business video gaming industry conferences are already starting to include blockchain sessions on their agenda, but not consumer-oriented ones. Players who play for fun or sports do not like modern cryptogames because they are inferior and less fun to play than PC, console and native mobile apps. But this trend is already changing. Players who have tried and earned some money while they are doing continue to play these games. Most cryptogames are browser-based, but with the ability to generate immersive 3D environments and Blockchain solutions become more robust, more and more 3d cryptogames are announced.

Let's say that the traditional games market and the cryptogames market are not very connected. Most people who play cryptogames are males, 25-40 (27-34 is the main segment) of different countries, which are in cryptocurrencies. They are traders or fans of cryptocurrencies. Some used to play during childhood or youth, some play until today. But as people become more educated about blockchain and cryptocurrency, other new users with different backgrounds begin to dive into the place.

If talking about collectors, then they understand above all the concept of digital scarcity and dig into these types of games. It is usually sufficient to say that the property of the goods is assured by blockchain and that you really own your pets, but also the responsibility of their safe custody. "

What market forecasts do they see emerge?

We believe that within 3-5 years blockchain will become a mainstream technology. Within two years, important important regulations regarding cryptocurrencies will come into force, which will make the cryptocurrency market (including cryptogames) a safer and more crowded place. Traditional gaming companies will start entering the market between 1.5 and 2 years and this will bring a lot of competition.

2019 will pay more attention to cryptogaming by venture capital companies and various cryptofunds, but this focus will mostly be spread among experienced players with good track records or work products. The first major cryptographic platforms will probably emerge somewhere near the end of 2019, at the beginning of 2020. "

How have you reduced the need for a wallet to appeal to the mainstream?

The real problem at the moment is that the acquisition of non-blockchain users is very difficult. Above all because of how difficult it is to become a cryptocurrency owner for someone who does not know much about the blockchain. Most people have plastic cards and are used to buying things online instantly, but with cryptographic resources, it's easier said than done.

The internal portfolio Blockchain Cuties is integrated with BestRate, a service that allows you to accept fiat money and helps reduce this friction, does not encourage users to download or install anything, offering everything in one place. The funnel becomes faster and there are fewer churning points along the way.

All in all, the game's internal portfolios make UX much slimmer and thinner, which translates into better conversion rates and cheaper user acquisition. "

Finally, how do you see Blockchain Cuties like players and collectors?

The Blockchain Cuties game reflects modern pop culture, the same Cuties can relate to anything – historical characters, modern politicians, pet celebrities, can be inspired by movie characters and other games. In addition, players can order their unique cuties tailor-made. This diversity literally creates space for most types of players, as everyone can find something for him and can make small animals very personal. Collectors really like it.

For hardcore players, we have many different mechanisms that make the game quite sophisticated. We have a roll-the-dice combat system that uses D20 dice, with critical hits and blows; evasion and fortune modifiers; objects and elemental bonuses based on Cutie's genomes; position attacks; species combat bonuses and so on.

Each Cutie can wear up to 5 items at once, which not only changes the way a Cutie appears, but also behaves in adventures. Some items can be combined into series of articles that provide additional bonuses. This alone allows the creation of the character. In adventures, each Cutie progresses through a level system and can be updated to level 10.

The game also has a very functional results system, rankings, daily lotteries, boss raids and many others. This allows real players to enjoy gameplay, discover new destinations and spend months playing, not just buying and selling goods. Our players say they love Blockchain Cuties and their numbers are constantly growing. "

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