Gaming Blockchains – Tokenizing In-game Assets

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The question of whether we should have game blockchain or not had been the subject of some recent discussion. The opponents see them as unnecessary, that things work as well as they are. Advocates see the use of gaming blockchains as a way to enable buyers to own their assets immutably.

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Although not designed specifically for the game, many blockchains such as Ethereum, Bytom, NEO, etc., they are able to handle the needs of the game, even if it means having to use side chains or some other technology to manage a part of the tension. (Actually Bytom might be the most suitable because it's a triple-layer blockchain.) However, these blockchains are designed to provide an immutable transaction log, and that's what we're talking about here.

Videogames come and go. Many are a dozen dozen (sometimes, literally in second-hand video game shops), but some have massive appeal and attract a huge audience. These games tend to stay still for a while.

World of Warcraft has been around since 2004; Magic the Gathering Online has seen spellinglingers compete for supremacy since 2002 (yah, I had dial-up internet then); and there are many more popular video games, too numerous to list here, that have stood the test of time so far. Recently, the immensely popular Red Dead Redemption 2 has expanded into a massive multiplayer online version: Red Dead Online.

In-game assets and game blockchains

No matter how new or old, these games have usable assets. WoW allows you to buy items of vanity, such as mounts, in their store and use them in the game. MTGO allows you to buy decks of cards or decks pre-built so you can compete with other players. RDR2 is likely to have features like this in the near future.

If the resource you purchase is for cosmetic purposes only or affects the results during a game, there is only one truth: even if you have purchased the item, you do not actually own it.

Did you think you did it?

Sorry, but if Blizzard closes his WoW or Wizards of the Coast servers, he closes MTGO in favor of Magic: Arena, you have nothing. Zilch. (Even if you have an entire MTGO card set, you can pay to have a physical set sent to you.)

Enter game blockchain.

Probably, the first blockchain game was Satoshi Dice – a simple dice-based gambling game. Probably more famous, and marginally more elaborate, it was CryptoKitties, which allowed to breed and exchange kittens on the Ethereum blockchain. The question was so great that the Ethereum blockchain almost came to a halt.

But when I say huge, I mean about 14,000 users a day at the height of its popularity, which pales in comparison to games like PUBG that can have up to two million online players simultaneously.

Does the Gaming blockchain become mainstream?

A recent article said that Sony approved the first blockchain-based game for the PS4 platform. The game, Plague Hunters, allows the purchase and trading of in-game assets on a blockchain. Although there is very little information on their website, Arcade Distillery promises that if Plague Hunters cease to be popular and shut down their servers, you will still be able to use the resources purchased in other games from their collection. Which means, yes, you guessed it, you actually own the objects.

In theory, at least.

Asset Ownership on a gaming Blockchain

Certainly, in the case above, you have the good, but if the Arcade Distillery project comes to a halt, there is no one else where you can use that good, and you will probably lose any value it has. If MTGO went on a gaming blockchain, for example, and then goes off, there would no longer be a platform for the use of these resources – in this case, the cards. It is also highly unlikely that WotC will allow you to transfer those cards to its newest, thinner, but less functional Magic: Arena platform because the costs of adding all those old card sets and all their features would really be huge.

Do we need a game blockchain?

In short, yes. Both for the transparency of gambling, resource ownership and trading, and for demonstrable chances that Satoshi's Sword +1 will fall from a particular beast, game blockchains have their uses. Only time will tell if we see the adoption of them.

Aubrey Hansen "class =" avatar avatar-120 wp-user-avatar wp-user-avatar-120 photo alignnone
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