[ad_1]
When the Xbox Series S was unveiled, there were early concerns that Microsoft’s cheap Nextgen could slow progress in games, as cross-platform titles must be based on the lowest common denominator. Microsoft engineer Andrew Goossen sees no such problems and even considers the S series as support for more modern games.
The new generation of consoles has finally begun and many players are already waiting for the first true next generation titles that will make a big leap forward in terms of appearance and game mechanics. It will take a long time for the first titles to appear only for the Xbox Series X and Playstation 5, as the installation base (= buyer group) of the previous devices is still too large, but there are always critical rumors regarding the Xbox Series S .
S series – brake lock or accelerator?
Why Microsoft’s second new console should allow affordable entry into the Nextgen. For just under $ 299, buyers get a leaner console in terms of performance than the big X Series, and that doesn’t play games in 4K, but rather in WQHD. Instead of 12 teraflops of graphics power in the X Series, there are only 4 in the S Series. So it’s no wonder there are repeated fears that the small console may slow progress.
However, according to Microsoft engineer Andrew Goosen, this is not the case. In an interview with Digital Foundry, he explains that the small console, despite its weaker raw performance, still supports the same modern features on the technical side of the X Series and PS5. Therefore, the console is also a complete replacement for the Xbox One X, which on paper even has the highest GPU performance with 6 teraflops.
This is where many new technologies come into play, such as Xbox Velocity Architecture, VRR, ray tracing, and a four times more powerful CPU. Goosen then assumes that the S series will also play its part in ensuring that developers can optimize their new games to these modern technologies. Among other things, it refers to the fact that load times on the small S Series would often be even faster than the X Series due to the smaller virtual memory.
Also appreciated by PCGH readers:
PS5 and Xbox Series X / S: How do consoles work without an internet connection?
Xbox Series X im Teardown: Well repairable according to iFixit
Compatibility with previous versions of Playstation 5: More than 140 PS games should only run with bugs
[PLUS] Geforce Now against Google Stadia: cloud gaming from Nvidia’s pen
Image Gallery for “Xbox Series S – No Next Generation Brake Locks According to Microsoft Engineer”
[ad_2]Source link