[ad_2][ad_1] VR games are part of a broader trend where gaming revenue reaches 139 billion dollars annually, growing up to 9.7% year after year. Growth projections see the market a $ 200 billion of annual turnover by 2022. “The games are more than fun for us. We have some developments. …
Read More »ILCOIN launches the first blockchain-based virtual reality on Steam
[ad_2][ad_1] VR games are part of a broader trend where gaming revenue reaches 139 billion dollars annually, growing up to 9.7% year after year. Growth projections see the market a $ 200 billion of annual turnover by 2022. “The games are more than fun for us. We have several developments. …
Read More »ILCOIN launches the first blockchain-based virtual reality on Steam | news
[ad_2][ad_1] DUBAI, United Arab Emirates, 2 December 2020 / PRNewswire / – The growing demand for VR games finally meets blockchain technology in the first ever crossover game Age of ILCOIN. Gaming and above all virtual reality games they are picking up speed, with virtual reality games they should skip …
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