its director leaves the project



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The development of Halo Infinite doesn’t seem to be particularly smooth or hassle-free. And it is that, although we knew very little about the game since its announcement, the disappointing gameplay shown in August has had multiple consequences.

The multiplayer of Halo Infinite will be free-to-play, and is something much more important (and winning) than it seems for these reasons

And it’s the first and most obvious, the delay to 2021 that leaves Xbox Series X and Series S without their one first party announced for launch, joined by Chris Lee abandonment, head of the studio and project manager. As confirmed by Bloomberg, Lee said he is no longer tied to Halo Infinite and is interested in new job opportunities.

Lee had been the main project manager until, after the delay caused by the negative reception from the fans, Joe Staten and Pierre Hintze joined the team to take care of the tracks. single player and multiplayer respectively.

This is yet another high-level profile loss which suffered 343 industries during the development of Halo Infinite: in August 2019, Tim Longo, creative director, and Mary Olson, executive producer, left the ship.

For the moment, neither Microsoft nor 343 industries spoke to confirm the abandonment and the possible replacement but, of course, it is clear that Halo Infinite is a project that seems to have a good time ahead. What’s really surprising is that no one, neither the studio nor the publisher, was able to detect the file multiple problems that seem to be behind the scenes before showing it to the world and reiterating its release at the console premiere.

Halo Infinite will arrive on Xbox Series X and Xbox Series S in 2021.

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