Far Cry 6 confirms the use of Ray Tracing and other next generation technologies



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Ubisoft has shown great ambition in the new developments that have been raised and we have seen how their games have been adapted to some new technologies of the new generation of consoles and hardware from AMD. For example, the Ray Tracing of Watch Dogs Legion, which allows you to enjoy a version equivalent to that of Nvidia’s RTX. Now, it is confirmed that Far Cry 6 confirms the use of Ray Tracing and other next generation technologies, such as Variable Rate Shading (VRS), and FidelityFX Contrast Adaptive Sharpening or SSR.

The person in charge of disclosing this implication of the project they are developing with Far Cry 6 was the senior programmer at Ubisoft, Oleksandr Polishchuk. In a series of videos that AMD is making to present its new technologies on PC, you can see everything this technology can bring to consoles as well.

And is that this was the last hit on the AMD table in its direct battle with Nvidia on PC, but from which they inherit the consoles in order to apply it to next generation consoles, Xbox Series X | S. and Playstation 5. And in this way it is confirmed that Far Cry 6 confirms the use of Ray Tracing, but also of other equally interesting technologies, such as Variable speed shading (VRS), FidelityFX Contrast Adaptive Sharpening (CAS) and another novelty, the SSR Hybrid.

Polishchuk is very satisfied with the result they are getting with using this technology to recreate the different elements of the game and they can be seen some Far Cry 6 projects. To date, there is not much information about this game and, what’s worse, we don’t have any gameplay showing us the result of this new phase of the saga. And now we want a lot more to see some of Far Cry 6, Because confirmation that they’re working on a game that uses these tools could expose a game that leverages much better technology that AMD has for next-generation consoles.

Thanks to these technologies confirmed a Far Cry 6, it is anticipated that the game will be able to deliver a smooth 4K experience, thanks to memory bandwidth and also dynamic and realistic lighting that will offer a more realistic recreation. This will be supported by technologies FidelityFX Stochastic Screen Space Reflections, with which the reflections derive Ray Tracing will be more accurate and detailed. And in part, all of this could be something that affected the launch delay of Far Cry 6.

First screenshots of Far Cry 6 gameplay

A launch that Ubisoft has to officially specify, although a possible launch date was recently revealed in the Microsoft Store, which places the launch of Far Cry 6 in May. Far Cry 6 is coming to Xbox consoles, Playstation, Google Stadia and PC in 2021.



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