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Codemasters showed for the first time gameplay from Dirt 5 running on PlayStation 5. The video is accompanied by an interview with David Springate, technical director to Codemasters Cheshire, who provided details on how Sony’s console-exclusive technologies, such as the DualSense and 3D audio from Tempest Engine.
Springate begins by talking about the 120 hertz mode, which will allow you to run the game at 120 frames per second on compatible TVs and monitors. This mode, also available on Xbox Series X / S and PC, allows for a much smoother experience and the feeling that the car and car responds to the environment and the effects of time faster.
Much of the talk has focused on adaptive triggers DualSense, the PS5 controller. Developers can program the difficulty of the triggers or even block them. In the rally game it is used to reflect the hardness of the terrain; for example, if the the car goes on the gravel, it will cost more to pull the triggers. This function, by the way, can be disabled.
Finally, you compared the file 3D audio offered by PS5 with any pair of headphones with extension 7.1 sound simulation. He gives the example that the game’s soundtrack is reproduced through diegetic sound, that is, speakers that are actually placed at different points on the circuit. Therefore, with this type of sound, players will hear the music from the virtual speaker it is coming from.
There will be a free upgrade from PS4 to PS5
Dirt 5 will be available from November 6 on PC, Xbox One and PS4. On November 10 it will arrive on Xbox Series X / S with Smart Delivery. The PS4 version can also be upgraded for free to the PS5 edition (not all progress is retained), which will be available on November 12th although the console won’t be in Spain until November 19th.
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