Deathloop with DualSense functionality: dynamic weapons and tactile mobility



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The first-person action game “Deathloop” will use the capabilities of the DualSense controller on PlayStation 5.

Screenshot

Bethesda and Arkane talked about the DualSense features of “Deathloop” for PlayStation 5 on the official PlayStation Blog. “You can hear your boots scraping stone as you climb a wall. With each movement, the controller thunders in your hands. You hear a faint beep from the controller’s speaker – there’s a mine nearby, so do attention These are just a few examples of how Deathloop uses the PlayStation 5’s DualSense controller to enhance the immersive experience, “said Anne Lewis, Bethesda Senior Content Manager. The following is an overview of the possibilities of the DualSense controller.

Dynamic weapons

  • Trapped in a time warp, desperate for a way out … Blackreef Island is chaotic to say the least, especially if you’re a Colt. Every inhabitant of the island is killing their own and you’ll need a damn arsenal if you want to live long enough to defeat your goals and escape that prison. An arsenal that looks as good as it looks because this is an arcane game, after all, and style is key. Thanks to Deathloop’s dynamic weapons, each weapon feels different in your hands. From the way it is shot or rotated, to the reload behavior or when it hits the target – you can feel the difference through the DualSense controller.
  • Take the PT-6 Spiker, for example. This silenced nail gun is a ruthless work of art, and thanks to the dynamic weapon system, you’ll feel every single nail drop into the magazine as you reload. Feel the resistance of the adaptive trigger when you hold it while aiming and the instant recoil when firing.

Realistic weapon systems

  • Whenever you die or restart the loop on Blackreef, this is your chance to improve. You learn. You are growing up. Collect more extreme weapons and skills. But at first, you’ll probably have to settle for a low-tier weapon. One who is perhaps a little rusty and likes to get stuck. If a low-level firearm jams, the trigger will lock halfway; so you know what’s going on right away, even before you see the animation. This temporary problem may temporarily force you to withdraw until you resolve it. As you watch your character slap the weapon to make it work again, you will hear the knock in your controller, which activates the mechanism that releases the jam.

Haptic mobility

  • You don’t just hear your weapon’s actions in their own way through the controller (unless, of course, you also see the Colt as a weapon, which isn’t that absurd). Each movement of your character creates a special feeling, whether it is running, sliding, climbing, sneaking or teleporting through Blackreef.
  • You’ll also notice a distinct difference between the different surfaces as you tackle different environments, from harsh, uneven feedback as you glide off an uneven roof to the gentle throb when you land on snow.

The speaker of the DualSense controller

  • In Deathloop, you can’t just hear the action through the controller. Thanks to the speaker of the DualSense controller, you can also hear them coming from the direction of your hands. Any bullet that hits (or hits) your head. Julianna’s threats coming from your radio as she watches your every move on Blackreef Island. The sharp click of the trigger when you fired the last bullet and ran out of ammo. Each sound adapts perfectly to what is happening on the screen and the feedback from the controller.

The first-person action game “Deathloop” will be released on May 21, 2021 for PC and PlayStation 5.

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