Apparently without the ALLM, VRR and 1440p edition at launch



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The Xbox Series X | S will come out tomorrow. The Play station 5 will follow on November 19, 2020, i.e. Thursday next week. Personally, I’m looking forward to Sony’s next-generation platform. The first preliminary reports are very enthusiastic. At the same time, some missing features are emerging. For example, the PS5 doesn’t seem to offer VRR (Variable Refresh Rate) at launch.

VRR is already available on Microsoft consoles. This synchronizes the frame rates of the GPU with the display and prevents noise effects such as tearing or stuttering. But it only works with a compatible TV and there are some quarrels at the moment. In any case, the PlayStation 5 offers no possibility of activating VRR with the firmware currently available and none of this is seen in the first games.

ALLM (Auto Low Latency Mode) is also still missing. This allows a compatible TV to automatically switch to game mode when you switch to the HDMI input on the console. It’s a pity Sony doesn’t provide it directly. Even the Xbox One X has already learned this. Also a little odd: the PlayStation 5’s packaging has an 8K logo, but the console can currently deliver a maximum signal of 2160p, aka 4K, when connected to an 8K TV. An update is therefore needed there too.

Brilliant also for its absence: the 1440p edition. This is annoying for monitor owners who may want to hang the PS5 on a gaming monitor. If your display only has a resolution of 1440p, the PlayStation 5 only transmits a 1080p signal, which needs to be zoomed back into the screen. An Xbox Series X would be the best choice – it can handle 1440p output.

Overall, HDMI 2.1 on the PS5 is currently only 4K with 120Hz. I think, however, Sony will definitely help with an update soon, maybe even on launch day. But it is also possible that Sony handles it in such a way that it cannot generally activate VRR in the system, but it must be set up depending on the game. I’m curious.

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