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With Hyrule Warriors: Time of Desolation the latest spin-off of The legend of Zelda-Reihe and Nintendo’s latest big hit for 2020 after it was surprisingly announced for the Nintendo Switch in late August. While Zelda fans are currently experiencing what happened to Breath of the Wild’s Hyrule 100 years ago, various media outlets have taken the game’s release as an opportunity to speak to the core developers behind Hyrule Warriors: Time of Desolation. We too Interviews by IGN and Game Informer in front of which we have some interesting statements from the series producers Eiji Aonuma, Manufacturer Yosuke Hayashi and director Ryouta Matsushita They can be found. We have summarized the most important information for you.
Nintendo has no specific plans for Zelda spin-offs
From the conversation with IGN it emerges that Nintendo doesn’t want to commit if and when other Zelda spin-offs how Hyrule Warriors: Time of Desolation will appear. “I think all the right circumstances could come together, but I don’t think we’ll start with a series here,” says Mr. Aonuma. Further offshoots would therefore depend on the fact that the team a creative resource recognize in it – someone who makes all fans happy, adds Hayashi.
Aside from Hyrule Warriors, we shouldn’t expect any more Zelda spin-offs either. As Aonuma explains, Nintendo is always looking for promising projects, but they have to many different factors agree so that these projects can arise. Therefore, Mr. Aonuma finds it difficult to consciously control the regularity of the spin-offs. At Nintendo, having a compelling idea is still the number one priority.
© Nintendo / Koei Tecmo Games Co., Ltd.
The Breath of the Wild director provided the initial spark
Already at the announcement of Hyrule Warriors: Time of Devastation, we heard the alleged story of how the game was born. As a result, Mr. Aonuma is said to have approached Koei Tecmo’s team and proposed the concept. But it seems that it was only half the story. As has now been revealed, it actually was Hidemaro Fujibayashi, Director of Breath of the Wild, who came up with the idea of recounting the conflict with the devastation Ganon in a separate game using Warriors gameplay. Mr. Fujibayashi’s enthusiasm finally convinced Mr. Aonuma to contact Mr. Hayashi and Koei Tecmo’s team.
On the other hand, Koei Tecmo was already thinking about how things could go with Hyrule Warriors, says Hayashi. However, the team had no good ideas until Mr. Aonuma’s proposal arrived. The developers were thrilled to tell the story behind Breath of the Wild, and the foundation for the project was quickly created.
Close cooperation
Unlike the first Hyrule Warriors title, this time around Nintendo’s Zelda team was able to work closely with the developers of Koei Tecmo. While the overall project planning was due to Nintendo, the teams supported each other in development. The Zelda team brought their design, story and optics know-how into play, while Koei Tecmo adapted Warriors gameplay to the world of Breath of the Wild. Mr. Matsushita explains that all creative decisions have been checked by the Zelda team, which means new ideas and helpful feedback it happened.
Both teams have learned a lot from their predecessor. According to Mr. Hayashi, the first game involved a lot of trial and error before coming up with a compelling concept. This was no longer necessary to be able to concentrate improve the quality of the game. With devastation at the center, the team quickly figured out which mechanic had to be in play, Matsushita says. According to Mr. Aonuma, however, this was a new challenge Implement the open world of Breath of the Wild into a Warriors game. Instead of changing the game’s level structure, however, the goal was to make the environments more vertical. This is intended for gamers the feeling of a vast world are given.
© Nintendo / Koei Tecmo Games Co., Ltd.
Sound makes music
Nintendo’s music department is owned by Koei Tecmos bold compositions I was surprised at the first Hyrule Warriors, says the longtime series producer. In Hyrule Warriors: Time of Devastation, the discrepancy in musical style is not as evident as in the first title, but the songs are it was perfectly adapted to the situations of the game. One of the most interesting things for Mr. Aonuma is hearing the differences between the original and the new arrangement.
The concept for music in this branch was completely different from the previous one, explains Mr. Hayashi. The music in this game was created with the idea that it was “Breath of the Wild Warriors” and not “Hyrule Warriors 2”. As a result, an attempt was made to rearrange the musical pieces and at the same time to keep the feeling of “Breath of the Wild”.
With different eyes
Mr. Aonuma advises all Hyrule Warriors: Time of Desolation players to immerse themselves (again) in the adventure of The Legend of Zelda: Breath of the Wild. “I think, the emotions associated with Link, it will be different from the first scene, “says the main head of the Zelda series.
What are your impressions of Hyrule Warriors: Time of Desolation? Would you like more Zelda spin-offs?
Source: IGN, Game Informer
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