Like a Dragon RPG became a joke because



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The seventh game in the saga Yakuza took an unexpected turn from the rest of the franchise. After six action titles – more than 10 if we consider the ‘spin-off’ – Yakuza: like a dragon He surprised us by turning us into a Japanese-style RPG with turn-based battles.

This unexpected change was well received by those who feared the series was stalled. However, this was not the result of careful planning by Sega and Ryu Ga Gotoku Studio. In fact, it all happened for a joke.

In a recent documentary by Archipel Caravan, Toshihiro Nagoshi – creator of the series Yakuza– spoke of the curious chain of events that led to Yakuza: like a dragon become an RPG.

As a joke on April Fool 2019, he studied a video in which the characters of Yakuza fighting in a JRPG-style turn-based combat system.

At the moment, Yakuza: like a dragon It was an action game, but the good reception of the joke video and the team’s ideas of how they would make a real RPG of the series convinced them they had to make it.

This is surprising because it means that the team created the combat system and implemented it in the game in less than 10 months. This title was released in Japan in mid-January 2020.

We love that these developers were brave enough to completely change the way they interpret their title. All to give a little more variety to the universe with Ichiban Kazuga and Kazuma Kiryu.

Source: Archipel YouTube channel



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