PlayStation 5 vs Xbox Series X: Assassin’s Creed runs faster on Sony



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5 PlayStation vs. Xbox X Series: Assassin's Creed runs faster on Sony
Image: Ubisoft

A direct performance comparison between Xbox Series X (test) and PlayStation 5 has not yet been possible due to the lack of a cross-platform game previously available on both consoles. With the launch of PlayStation 5, Assassin’s Creed Valhalla (test) starts the exchange of blows between the two models.

A comparison of Digital foundry first of all states that both consoles offer the same level of detail. The deviation reports are potentially due to different times of day. Both also use dynamic resolutions ranging from 1440p to 1728p. In similar scenes, both Sony and Microsoft would render the same number of pixels, the site points out. The upscaling technique, however, is still that of Assassin’s Creed Origins and is no longer fully updated.

A surprise winner with fine print

Neither PlayStation 5 nor Xbox Series X can continuously hit the 60 frames per second target. The nominally weakest PlayStation 5 turns out to be the console that stays closest to this goal. In snapshots, the site determines a difference of up to 25 percent in Sony’s favor, in a single scene the X Series remains 15 percent behind the PlayStation in cross section.

As a reason for “bizarre bottlenecks“Digital Foundry suspects software problems. Erratic frame rates have already been recorded in another report, they occurred in Devil May Cry 5’s high-performance mode, where both consoles otherwise operate at eye level. This suggests that the problem is not Assassin’s Creed, but a general one. Benchmarks with other games should show whether this can be derived from a general trend.

VRR corrected

Screen Tearing, however, accompanies both platforms in Asassin’s Creed, but also in a number of other games that fall short of the 60 FPS target, the site notes, because that’s already not guaranteed. On Xbox, however, assuming a suitable monitor or TV, a “flexible“Playback possible because the console supports a variable refresh rate. The feature is not present on PlayStation 5.

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