[ad_1]
Ten years ago there was nothing more beautiful than screaming “Bohemian Rhapsody” in the living room with a non-musical group, thanks to a rock band. While this game series was more of a rhythm game than a music game, it is Fuser True knowledge and understanding of music is required. While Harmonix is doing a lot to make the game as accessible as possible, the obstacle will likely be too big for many and therefore long-term fun isn’t guaranteed.
Visually it moves Fuser in the Rock Band spectrum, but instead of studded belts and leather jackets, they have extravagant helmets and brightly colored shorts. Much more important, however, is the user interface and it worked really well. It takes some getting used to before you know which feature is where, but it all conveys clearly across the campaign. The campaign is also relatively irrelevant, as the points system can be fooled quite easily without the mixes having to sound good enough.
The music selection is solidly mixed, with dance and pop tunes as well as current songs clearly taking over. While Rock Band often invited people to explore, the library seems too small despite more than 100 songs at launch. This is mainly due to the fact that much of it is locked in the beginning and must be unlocked first. You are always tempted to choose the songs you know and like. This rarely creates new mixes because the game just doesn’t force enough variety. This is to be promoted with instrument discs, but they don’t work at all. You only have predefined presets on unlabeled pads. Keeping everything under control is impossible and playing well hardly ever does. A missed opportunity.
Despite all of this, what Harmonix has achieved here is a small miracle. No matter how wildly you mix the most unsuitable songs – it fits. The technology behind it is remarkable. When you release a disc, the pitch and tempo are automatically adjusted for the rest of the time. The chorus of one song never plays in the direction of the other, everything is coordinated.
By far the most interesting feature are the risers. If you want to go from Lady Gaga’s “Born This Way” to Rick Astley’s “Never Gonna Give You Up” (or between songs in any mix) without an uneven transition, you can prepare the second song and trigger a smooth drip with simple pressure. of a button, speed earlier, than the target song speed, or at random speed with a random key. Great.
The problem here is that Fuser too much prior knowledge needed to create really interesting blends in a targeted way. You can switch between minor and major, adjust the BPM and adjust the pitch. But you need to know exactly how this all relates. The game does practically nothing to teach the player this. Such a short course in music theory would have been absolutely necessary here. On the other hand, it’s still satisfying to accidentally create something that sounds good. Who would have thought that Donna Summer, O-Zone and Billie Eilish would somehow combine?
As with previous Harmonix games, the music library is constantly being expanded with commercially available songs, but after a short time the whole thing gets ruined. But if you have musical knowledge and wish to experiment, you will notice Fuser a fantastic playground that gives you full control over the music.
Source link