PlayStation 5: Backward compatibility is on par with Xbox



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PlayStation 5: Backward compatibility is on par with Xbox
Image: Sony

First of all, the PlayStation 5’s backward compatibility didn’t do much to expect. First impressions, however, point to the opposite: As on Xbox Series X, older games are played much better, the differences lie in the details.

According to the current state, only ten old games do not run on the PlayStation 5. Yet Sony itself has let itself be stung: the company has warned against suboptimal playback by recommending that you check the playback quality before purchasing any DLC and enhancements. Automatic improvements in graphics quality and frame rate like on Xbox Series X don’t exist with Sony.

It was to be expected that a PlayStation 4 game would still look exactly like it was played on PlayStation 4 on the new console. In fact, reproduction improves dramatically. This is the conclusion of a first test of Digital foundry. Similar to the Xbox Series X, the PlayStation 5 can play older games “dramatically” better.

The old games get better

If a game has a high FPS mode or the option to turn off frame rate limiting to 30 FPS, the new console achieves a consistent 60 FPS according to the test. This applies, for example, to Rise and Shadow of The Tomb Raider, Final Fantasy 15, Dark Souls 3, Just Cause 3 and Hitman, where a PlayStation 4 Pro remains far from the limit. The PlayStation 5 also solves poor playback of The Evil Within or Until Dawn. Only Assassins’s Creed Unity occasionally shows intrusions, but it usually runs at 60 FPS too.

Playback is still at a level that is very clearly noticeable above that of the old console. The difference is even clearer in games like Days Gone and Ghost of Tsushima, adapted by patch. The site did not notice playback errors despite the warning messages, Sony seems to have only insured against any eventualities on this point.

Limitations like on Xbox

Overall, judges Digital foundry, be compatibility down “comparable“To that of the Xbox because it works equally well in the most essential areas. The limitations are also the same: if a game already reaches the target frame rate and resolution in the original, no improvement is possible. Only subtleties like auto-HDR and the later added anisotropic filter are missing, with which the picture is enhanced on Xbox.

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