10.24 LoL patch notes: nerf to mythic items, Samira and Amumu



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League of Legends patch 10.24 will be released on November 24, an update that will bring a multitude of adjustments for a preseason that is causing a diversity of opinion in Summoners.

On the one hand, League of Legends is a lot of fun to play thanks to all the new items and mechanics that have come out, but that makes champions like Amumu, Mordekaiser OR Pyke they are a bit “broken”.

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Mark Yetter shared on Twitter the first brushstrokes of patch 10.24, with nerf to the tanks, in shape AP Jungle and changes to a multitude of mythic items, the key to the 2021 season of League of Legends.

Patch notes 10.24 (updated 11/18/2020)

Changes to objects

Nerves

Damage changed from 100 + 0.15% AP to 100 + 0.10% AP. Movement speed in mode Increase passes from 30% to 15%.

Damage over time changed from 15 + 2.5% AP + 1% target’s health to 15 + 1.5% AP + 1% target’s health.

Chance of damage changed from 175-250 to 125-200.

Amplified damage per second changes from 3% per second and 15 at most to 2% per second and 10 at most.

Rocket base damage changed from 200-300 to 175-250. In addition, the speed of movement in mode Increase drops from 75% to 50%.

The AP ratio drops from 50% to 40%.

Damage over time decreases from 1.5% to 1.25% of maximum health every second.

AP hit ratio changes from 25% to 20%.

Increases the cooldown from 6 to 8 seconds.

Cost increased from 3,100 to 3,200 gold. Additionally, it reduces attack speed from 30% to 25%.

Passionate

Base mana increased from 150 to 240. Maximum stacks changed from 450 to 360.

Increases AP from 70 to 75.

Healing is no longer reduced by AoE abilities against neutral monsters, but drops from 12% to 10%.

AD increases from 60 to 65, and damage with jump chance increases from 60 + 0.3 base AD to 60 + 0.45 base AD.

AD increases from 40 to 50.

The cost is reduced from 2900 to 2700 and the duration of the in shape increases from 2 to 3 seconds.

Basic health increased from 30-60 to 60-90. Additionally, the healing amplification changes from 0-150% to 0-100% for 4 seconds and the maximum healing from 75-150 to 120-180.

AD increases from 55 to 60.

Shield changed from 50 + 40% of base AD to 70 + 40% of base AD.

Changes to champions

Nerves

Passive attack speed changed from 10% to 5% per 100 AP.

Passive melee damage as a bonus changed from 2-19 + 10% base AD to 2-19 + 7.5% base AD. Also, the range of the passive to immobilize with yours dash changes from 800-1000 to 650-960.

Passive AD Movement Speed ​​Bonus changed from 15-30% to 12-45%. Additionally, E’s movement speed changed from 25-85% to 25-75%.

W damage changed from 5-15 to 4-12. Furthermore, the relationship W AP drops from 0.5 to 0.25% of maximum health per 100 AP.

Nerves

Q’s passive AD changes from 5-25 to 10-30. Additionally, Q AD for every 1% of health lost changes from 0.15-0.35 to 0.15-0.55.

Passive now scales correctly with Ability Haste.

Additional changes related to Patch 10.24 will be released later this week, so keep an eye on our website and this article for more details on that.

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