Transformative change in blockchain games with market and raising the bar in ETH blockchain games

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Since Satoshi Nakamoto has created Bitcoin [BTC], the first cryptocurrency, blockchain technology has set itself as a disruptive and constant technology. This growing innovation has also attracted the attention of several key players in various industries such as IBM, Intel and SAP.

Among the various industries that work inside the blockchain, the majority of the community believe that the gaming industry will lead to the adoption of blockchain and cryptocurrency. There is a high probability that the "Killer App" also emerges from this sector. This could be due to the fact that over half a billion people around the world have played for at least one hour a day. Closely related to this is the way the average group of players falls into the Millennials or Gen-z categories: both are the main groups contributing to the economy of a nation.

iCandy Interactive, game developer and digital entertainer, entered the blockchain space with the launch of CryptantCrab. The company aims to destroy the gaming industry with blockchain technology. The company is already an established player in the video game industry, with over 350 million players worldwide and over 500 million downloads.

World of CryptantCrab

CryptantCrab, a web-based game, takes its inspiration from the popular mobile game – Crab War. This game works on Ethereum's blockchain and managed to raise over $ 69,000 in a 10-day time frame during its pre-sale event. Having these results, the company claims that the players of their next blockchain will soon be adopted as blockchains.

The collection of crabs is only one of the main aspects of CryptantCrab, with the other able to customize them. Included in the main update for early January 2019, players have immediate access to the Mutation and Xenograft features. Where the mutation of a part allows players to use a risk / reward system during alteration, Xenograft provides a more predictable result.

Players can pick a specific part from a crab and transplant it onto a valuable fighter or critical member of a collection, giving them the ability to create complete sets or fierce fighters.

The crabs that have their grafted parts will turn into a Fossil and can no longer be sent into battle. To ensure a more diversified market and further enhance ecosystem activity, Fossils still offer a certain level of value as they can also be traded between players. Seeing how the Fossils and the more powerful and rare Fossil Reliosis can be equipped on the crabs entering the battle, makes perfect sense for them to gain intrinsic market value.

Active trade and battle

Activating these customization features, along with active market trading, will increase the odds for upcoming battle activities in CrpytantCrab. In addition to improving the overall statistics and battle capacity of these crabs, their overall exchangeable value also increases as they gain experience and increase in level.

These customizations and trading on the market offer players the opportunity to improve their crabs and prepare them for the upcoming Battle and Arena modes. Player vs player games are pretty simple as they will see two crabs going against each other. As for the arena, it will be where players can sign up for their crabs to see which of their prized fighters can reach the top of the pile. Those entering the swimming pool arena get a shot at the large Ethereum prize pool.

The aspects of the struggle and the need to complete the collections will keep the demand for crabs, fossils and relic fossils very high. This will result in the creation of an engaging platform for the commercial ecosystem. Here's how iCandy Interactive wants to make blockchain games more engaging and engaging. At the same time, these efforts will also increase the market value of the crabs while increasing the demand and the involvement of the users.

More details on CryptantCrab and its new features are available here.

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