- He hopes to attract players who want to make an investment
- Inquiry MoU with MDEC to cultivate local industry
The MALAYSIAN game publisher and blockchain games maker iCandy has aspirations to cultivate local industry and bring blockchain games to the next level.
His chief operating officer Desmond Lee (Pic) he admits that the company is still relatively new in the blockchain business. There are many companies out there that are trying to build their own platforms to allow payments or publish games on it.
"While there are many great ideas for blockchain games, the fact is that many are still in the development stages or in the white paper phase."
iCandy has at least one advantage in the competition when he launched his first game, CryptantCrab, in October 2018.
"Games that use blockchain technology are very new, but if you look at it, it's still a game at the end of the day, blockchain technology is just a platform and technology that is leveraged," he said.
The recipients of iCandy for CyrptantCrab are the players and hope that they will look at blockchain games as a kind of investment in which they can get a return in the future.
According to Lee, iCandy took nine months to develop CryptantCrab from scratch from its local development team that includes designers and programmers. He describes the effort of iCandy as almost sacrificial, in a sense, given that they took the first steps to test the waters before other developers embarked on their blockchain journey.
Even if he does not proclaim to iCandy that he is an absolute expert in the area, they have already tried what works and what does not, so that others can accelerate their development.
While iCandy has a first mover advantage in this space, given the small local community of blockchain game developers, Lee admits that the timing of the game version proved to be problematic given the cryptocurrency crash in 2018.
It attributes the loss of confidence to the cryptocurrency market as the main reason for the crash, as people are not even sure of blockchain, let alone blockchain games.
But the accident is not the only challenge that iCandy has to face. Even if a user registers for a digital wallet, the process for obtaining Ethereum can be a challenge in itself.
Despite these challenges, iCandy's CryptantCrab recorded the sale of around 1121 crabs that exceeded their target.
Lee hopes to increase the number of players interested in blockchain games because the iCandy approach is to stick to the long-term as long as the industry shows growth prospects.
To accelerate this growth and promote the development of the game blockchain in Malaysia, iCandy signed a memorandum of understanding (MoU) with Malaysia Digital Economy Corporation (MDEC) in October.
"We want to govern local industry and hope with the help of MDEC there will be more awareness that there are companies in Malaysia that make blockchain games.It is an important branding exercise for us and to demonstrate the skills of play. in Malaysia, "he said.