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Blockchain technology for mobile payments could mean great things for the game

December 31, 2018
By: Steven Anderson

The days after Christmas are often full of games and for obvious reasons. If they have not been received as part of the Christmas period, they are an important part of the break period that comes with the Christmas period. However, one of the biggest developments in the gaming industry could still come thanks to a mobile payment technology: blockchain.

We have seen many technological advances in the game; begins with virtual reality, which has existed since the '90s and plays as "Dactyl Nightmare", and advances through augmented reality and artificial intelligence. Now, we are entering blockchain, which could eventually make video games a paid proposal … for their owners.

One of the biggest controversies in games over the past 20 years has been the notion of selling real-money in-game goods. This is a particularly common practice for role-playing games such as "Diablo 3" or some of the more recent "Assassin's Creed" in which new and powerful rare items can be found. Giving these resources to other players can help improve their usefulness in battle, or simply give new players who boast of rights.

The problem, of course, is that the players did not actually own the content in question, so selling them became a legal disaster. With blockchain, however, it becomes possible for players to own virtual assets – what is bitcoin, after all, but a virtual asset? – and then buy it and sell it accordingly.

Right there should immediately ring alarm bells in the heads of players all over the world. Imagine for a minute that you can buy the sword of a thousand truths and then sell it later. The real one, not the graphically colored one with which Blizzard came out. It could be a real game change, and it could be possible with the blockchain involved. We could actually buy and sell items in video games, a system that would actually turn video games into a paid concert.

This does not stop either; imagine the convertible tokens to review the game, to involve you in the community, even just to play. Imagine a system in which the gold you have in "World of Warcraft" was convertible into 100 Warcraft tokens, worth $ 1 each in real life. The possibilities are considerable and we could see the games become an industry for players in a short time.

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